Warhammer 40k: Storm of Vengeance PC Review
Everything you need to know about Eutechnyx's Warhammer 40k: Storm of Vengeance
by Zachary Bridge on May 17, 2014 at 09:00 AM EDT

Warhammer 40k Storm of Vengeance Review Logo

Warhammer 40k: Storm of Vengeance: Information

Developer: Eutechnyx
Publisher: Eutechnyx
Platforms: PC, iPhone, iPad
Release Date: Feb. 27, 2014 (April 3, 2014 Steam release)

Warhammer 40k: Storm of Vengeance has its good and  features. The game itself is actually pretty entertaining, for a little while. The problem is that once the player figures out how to win, very few battles challenge a winning strategy. There are some battles that mix up the gameplay, especially the Skirmish battles, which give the player a limited number of resources to use, but the vast majority of engagements in Warhammer 40k: Storm of Vengeance are nearly identical.

Warhammer 40k: Storm of Vengeance: Gameplay

Lane Defense

Warhammer 40k: Storm of Vengeance is a lane defense game. There are five lanes and two players. Each player can build one building on each lane. Buildings can be used to generate resource points, spawn units and their upgrades or perform special attacks. Players can spawn units on any of the five lanes, and the units move constantly forward, attacking any enemies in their way and attempting to capture their lane.

The two Warhammer 40k: Storm of Vengeance campaigns: Humans

There’s two campaigns available in Warhammer 40k: Storm of Vengeance’s base game: The humans and the orks. Each race has slightly different characteristics.

Humans have four buildings available in Warhammer 40k: Storm of Vengeance. The comm tower generates Redemption, which is used to spawn units. It can be upgraded with Redemption and double its Redemption generation rate. The Drop Pod generates Tactical Marine cards. The Stormraven generates Assault Marine cards and has two cannons to defend its lane. The Rhino generates Devastator Marines and is equipped with a ranged attack that lets it help defend its lane. Each type of marine can be modified with up to four pieces of equipment which increases the production time and cost of the marine, but make the unit much more powerful.

Warhammer 40k Storm of Vengeance Review Drop Pod

The Tactical Marine is good at a little bit of everything.

Tactical Marines are the humans’ middle-of-the-road unit in Warhammer 40k: Storm of Vengeance. They’re decent at both melee and ranged attacks. They’re also the cheapest human unit in Warhammer 40k: Storm of Vengeance. They have four potential upgrades. Carapice Control lets them sprint forward and lower the defense of any enemy into which they collide. The Tactical Sergeant Skill, which can be triggered by the player, causes the Tactical Marine to stop moving and heal nearby allies. The Frag Grenade is another player-controlled skill that deals damage anywhere on the battlefield. The Plasma Gun is a more powerful version of the Tactical Marine’s ranged attack that has a lower rate of fire, but much higher damage.

Warhammer 40k Storm of Vengeance Review Stormraven

The Assault Marine: Armed with a chainsaw, the Assault Marine is the humans’ best option for melee damage in Warhammer 40k: Storm of Vengeance

Assault Marines are focused on melee attacks with their chainsaws. They have jetpacks that let them move forward more quickly than any other marines when there are no enemies in the way. Their upgrades augment their mobility and flexibility. The Jump Pack lets the player move the Assault Marine across short distances on the battlefield, including a different lane. Any enemy who is unlucky enough to be standing where the Assault Marine lands after using the Jump Pack is damaged and stunned by the attack. The Assault Sergeant ability lets the player toggle an aura around the Assault marine which increases the rate of fire of all nearby marines and stops the Assault Marine’s movement. The Melta Bomb is a grenade that does very high damage in a small area. The Plasma Pistol is an upgrade to the Assault Marine’s ranged attack that increases its damage and lowers its rate of fire.

Warhammer 40k Storm of Vengeance Review Rhino

The Devastator Marine: The Space Marines’ heavy ranged unit in Warhammer 40k: Storm of Vengeance

Devastator Marines are heavily armed units that move more slowly than the other two marine types. They have high accuracy and damage when using their ranged attack, and they can fire across two lanes. The Devastator Marine’s attacks greatly enhance their destructive capabilities. The Signum Strike ability causes the Devastator Marine to attack in a straight line from himself to a player-selected point anywhere on the battlefield, doing massive damage to any enemy or ally in the way. The Devastator Sergeant skill causes the Devastator Marine to stop and emit an aura that increases the ranged attack rate and accuracy of all nearby allies. The Krak grenade is the middle ground between the other two marines’ grenades, dealing decent damage with a medium-sized area of effect. The Plasma Cannon buffs the Devastator Marine’s damage and lowers his rate of fire.

Each unit-generating building can also toggle between unit generation and Resolve generation. Resolve lets the player use five special abilities. The player can summon a Ravenwing Bike, which moves across its lane very quickly and does decent damage with its cannons. The player can also summon a Fortress of Redemption, which can block a lane until destroyed by the enemy. Marines can also climb on the Fortress of Redemption and attack from safety and with augmented abilities. For example, an Assault Marine’s Jump Pack gains enhanced range if the player activates it while the Assault Marine stands atop a Fortress of Redemption. Resolve also lets the player redeploy any marine on the battlefield, bringing a unit back into the player’s deck and restoring its health and abilities. The player can also throw a stasis grenade onto the field, which stops any allies and enemies caught in the area of effect for a few seconds. My favorite of all the resolve abilities is the dreadnought, a giant mech that obliterates any enemies in its path.

The two Warhammer 40k: Storm of Vengeance campaigns: orks

The Warhammer 40k: Storm of Vengeance orks have a few different options that separate their playstyle from that of the humans.

Like the humans, the orks have four buildings. The ork equivalent of the comm tower is the bad moon camp, which generates Teef to spawn units. Unlike the humans, the orks only have one unit-generating building: The Warboss Hut. Orks also have a Mek Shop that spawns upgrades for orks and can shoot at nearby enemies. Finally, orks have access to the Weirdboy Tower, which lets the player activate psychic powers that directly affect the battlefield.

Warboss Huts can spawn three possible units.

Warhammer 40k Storm of Vengeance Review Warboss Hut

The Ork soldier: the standard Ork unit in Warhammer 40k: Storm of Vengeance

The standard ork soldier moves more quickly than the Tactical Marine, but has less health and deals less damage. This isn’t a problem after the player has placed a few points into the Mek Shop tree, because orks can be upgraded with many types of armor. The Shooter boosts the ork’s range, and lets the irk attack enemies in the adjacent lanes. The stikkbomb acts like the marines’ grenades, letting the player choose where to throw it for decent damage. The ‘Eavy Armor boosts an ork’s defense. The Power Klaw boosts an ork’s melee damage. When an ork is upgraded with all four of these upgrades, he becomes a Nobz, which is a unit capable of taking down multiple enemies effortlessly. There’s also the Stormboyz upgrade, which propels an ork forward across his lane, and the Trukk, which is a two-ork vehicle with high defense and decent damage if manned by a second ork.

In addition to the orks, there are the Gretchin and the Squig. The Gretchen is a fairly weak unit, but its construction speed and cost are very low. They can attack enemies on adjacent lanes, and a large group of Gretchin can deal quite a lot of damage if they work together. The Squig is the most entertaining ork unit in Warhammer 40k: Storm of Vengeance. The Squig is a small, fast unit with TNT strapped to it. When the Squig reaches an enemy, it explodes, killing himself and anything nearby.

The Weirdboy Tower generates Warp, a resource that is used for psychic attacks. Some psychic attacks deal damage, like the Frazzle and Zzap powers. Others, like the “Waaagh!” and Warpath skills, buff the player’s units. There’s even an attack called “I’z Gunna Squid Ya!” which turns one enemy unit into a Squig that barrels toward enemy lines, blowing up when it comes into contact with something.

Warhammer 40k: Storm of Vengeance: The Good and The Bad

Warhammer 40k Storm of Vengeance Review 1

The objective of most battles in Warhammer 40k: Storm of Vengeance is to capture three of the enemy’s lanes.

Pros:

  • The two campaigns available in Warhammer 40k: Storm of Vengeance are decently long. It took me a little over ten hours to complete both campaigns.
  • The Skirmish fights were the highlight of Warhammer 40k: Storm of Vengeance. Skirmishes give the player a limited number of resources, like a small number of unit cards or one single Weirdboy Tower, to defend against a finite number of enemies. They play more like puzzles than the rest of the game because the key to victory is using the available resources in very specific ways.
  • The two factions in Warhammer 40k: Storm of Vengeance, the humans and the orks, play differently enough that there are still new things to learn about the games when playing through whatever campaign the player chooses to play second.

Cons:

  • A lot of the battles in the Warhammer 40k: Storm of Vengeance campaigns are nearly identical. There’s no reason for the player to adjust his strategy once he has found one that works. For example, I played through most of the ork campaign without ever touching the Weirdboy Towers. Instead, I focused on generating as many Nobz as possible, and there were only one or two non-Skirmish battles that forced me to adopt a different strategy.
  • The game is a bit buggy. Every once in a while, when I launched the game, the entire screen turned white and brown. The animation for the units on the field occasionally bugs out, too. I’ve watched a dead ork walk through the enemy’s tower (though it didn’t count as capturing a lane). I’ve also seen multiple orks simply walk across lanes to attack an enemy, which, as far as I could tell, is not supposed to happen. I also had to activate psychic abilities multiple times before they would work properly. Sometimes they simply didn’t work at all.
  • Warhammer 40k: Storm of Vengeance’s graphics look like a pre-2000 PlayStation game.

Warhammer 40k: Storm of Vengeance: The Verdict

Warhammer 40k: Storm of Vengeance could have been more fun with more variation. So many of the levels were nearly identical copies of the previous level. The Skirmishes were a nice break from the monotony, but there weren’t nearly enough Skirmishes in Warhammer 40k: Storm of Vengeance to say that the content was challenging or varied. The game’s bugs were also noticeable enough to be annoying.

GamerFitnation gives Warhammer 40k: Storm of Vengeance a 5/10.

Edited by: Samuel J. Paul

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