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Post-apocalyptic games have always excited crowds: the Fallout series, the Metro series, Mad Max. Now Guerilla Games, the guys behind the Killzone series and the new VR game for Project Morpheus, RIGS, comes out with a new post-apocalyptic game filled with decayed cities, lush green landscapes, and of course giant mechanized animals that roam it.
Horizon Zero Dawn (or Horizon: Zero Dawn? I’m not sure yet) is a third-person action RPG set in a grand post-apocalyptic world where “The Old Ones” built enormous cities, skyscrapers, and lands that were filled with light. Our world now, essentially, but one day the lights all went out, the cities went dark, and the world we know became abandoned. People took to the woods, tribes were formed. Nature claimed back its land.
The reveal trailer that premiered at Sony’s E3 Press Conference was all shot in-engine, and it shows a wildly detailed world. The protagonist, Aloy, carries a bow and arrow, and as we follow the opening with her as she looks at cave paintings of the time before, we learn that there are few humans left, but they are locked in a constant struggle against the machines that roam the land.
The cutscene in the beginning of the trailer leads right into some gameplay. We follow Aloy as she takes out a few beasts, hunting them. The dodging system seems to work very well, and the aiming system works spectacularly. We watch as Aloy takes out a weapon on top of one of the larger beasts, and she picks it up and uses it against it. After the thrilling battle, we see her walk over to a cliff to look at an abandoned city. Then out of the sky drops a massive mechanical bird, suggesting that the beasts are everywhere.
The game looks solid. The story follows Aloy as she tries to learn what happened to the people before her. She briefly talks about how her tribe was one of the first to start hunting the machines, and we see her training with a man we don’t yet know. However, we learn there are ways to turn parts of the machines into weapons with explosive tips, tethers, and other things. It seems like there may be a crafting system, but I can only assume (and hope).
Although the combat looks amazing, the environment also plays a big part, with a day/night cycle, assuming there may be a time when it is easier or harder to travel, as well as shifting weather patterns.
There are a few unanswered questions, like what does Aloy need the tanks for on the backs of the beasts? How do the beasts reproduce? How did the beasts come to be? How did the world go dark? There are plenty of questions, but for now we need to wait, with the PlayStation Blog page stating that we will hear something more about Horizon Zero Dawn “in the coming months.” All I know is that I need to get my hands on this game. And soon. What do you think of the game? Let us know! For now, watch the trailer over and over (like I have!).
By: Cody Dunmire
Edited by: Emily Deaton
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