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Need For Speed is back and due to players’ feedback, and the development team, Ghost Games, responded this E3 2015 by showing off realism, but with a pure street flare. This time though the extra ingredient of visual realism was noted, and one cannot deny that Ghost Games took a page out of Evolution Studio’s Driveclub on it.
Since 1994, Need for Speed has become an household racing game franchise built off of speed, fun, and getaway chases. Check out the interview above as GameFitnation chats with Leanne Loombe, producer of Need for Speed to get her thoughts on why the change for one of the most popular racing game franchises to date.
Also Check out: Need for Speed Rivals on PlayStation 4 Eclipses PC
Need For Speed this go-round has no subtitles, as the franchise is being rebooted to go back to its true essence. Leanne shares, “We decided to call it Need For Speed because we looked after the last twenty years of Need For Speeds and we wanted to bring the best parts out.”
To add to the gameplay an added special touch to the reboot of the series, there are five unique ways to play the game which includes including Speed, Style, Build, Crew and Outlaw. In addition, EA’s very own authentic car culture club, the Speedhunters plays a pivotal role in helping with the development, adding real car racing culture to the game play and in-depth customization.
Need for Speed is set to hit PlayStation 4, Xbox One, and PC November 3, 2015. We’ll keep you posted on additional information.
Edited by: Emily Deaton
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