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Tacoma: Gone Home in Space?

by on August 1, 2015
 

The Fullbright Company, the developers behind Gone Home, are back with a new game to be released in 2016. Tacoma is a futuristic FPS Exploration game that will take you to a world that doesn’t exist yet but may in the near future. There is still not a lot known about Tacoma, but it is shaping up to be one of the most anticipated indie games of 2016.

Tacoma is a far cry from the 1995 setting of Gone Home, filled with VHS tapes and Trapper Keepers. Tacoma is set in the year 2088, not far from today, but far enough to allow for some technological freedom. The setting is a space station 220,000 miles from Earth, capable of being reached due to a space elevator from Earth.

Tacoma

Amy is our protagonist. We don’t know too much about her yet, but we will soon.

The most important part of creating Tacoma came from the fact that Gone Home had an established setting, but Tacoma has the ability to wonder what could potentially occur. In Tacoma, you are Amy Ferrier, and you have shown up for your first day of work at the Tacoma Space Station. Unfortunately, when you show up, nobody is in sight and there are items floating everywhere.

The main question you are trying to answer: what happened to the six crew members that live on the Tacoma year-round? There is only one member that will speak to you, and that is ODIN, the station’s computer AI. It will quickly be apparent that ODIN knows more than it is letting on, but who programmed it that way?

The only interaction you will have with the crew members is by watching recorded colored cutouts of the crew members’ movements and conversations. Nobody is ever completely viewed, and that allows you as the player to fill in the blanks, and to give you the full experience without actually seeing people. These conversations and movements allow you to get some clues about the crew’s life. This lets you find many different things throughout the space station.

Tacoma

We don’t actually see people, only their faces and where their movements were tracked throughout the Tacoma.

The biggest change to this game is that there is a full use of three-dimensional space in the space station. A pair of boots lets you travel up, down, and around the entire space station. There is still a certain way that Fullbright keeps you going in a certain direction because at the end of the day¸ Tacoma is a storytelling experience at its core.

Tacoma doesn’t have a specific release yet, but is slated for 2016 on PC, Mac, Linux, and Xbox One. There hasn’t been much else, but hopefully there will be more to come.

What do you think of Tacoma? Will it be as good as Gone Home? Will it be comparable to Gone Home? Let us know what you think of Fullbright’s new game in the comments!


By: Cody Dunmire

Edited by: Emily Deaton

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